Sunday, July 31, 2011

openmelody cms install tips on #debian #ubuntu

unzip it in /var/www

i have the folder melody

edit the default root folder to accept cgi-bins executables by default
in /etc/apache2/sites-enabled/000-default
add this way the +ExecCGI to the Options


#AddHandler cgi-script .cgi

in /etc/apache2/mods-available/mime.conf

and then restart the apache server
sudo /etc/init.d/apache2 restart

install optional modules
apt-get install libcrypt-openssl-dsa-perl libcrypt-ssleay-perl
sudo apt-get install libcache-memcached-perl
sudo apt-get install libarchive-zip-perl
sudo apt-get install libxml-atom-perl
sudo apt-get install libproc-processtable-perl
sudo apt-get install libgd-gd2-perl

Wednesday, July 20, 2011

kwaak3 compiling for android 2.x

check out the source code

svn checkout kwaak3

install sdl headers
sudo apt-get install libsdl-1.2-dev

cd kwaak3
cd ioquake
I have setup the android-ndk dir

like this in Makefile.local


with ndk-r5 i get
Issue 140: can't compile ioquake: gl.h:719: error: expected '=', ',', ';', 'asm' or 'attribute' before 'glScissor'

with ndk6 i get

make[2]: Entering directory `/home/mariuz/work/kwaak3/ioquake3'
CC code/client/cl_cgame.c
gcc: error trying to exec 'cc1': execvp: No such file or directory
Assembler messages:
Fatal error: invalid -march= option: `armv5te'
make[2]: *** [build/release-linux-arm/client/cl_cgame.o] Error 1
make[2]: Leaving directory `/home/mariuz/work/kwaak3/ioquake3'
make[1]: *** [targets] Error 2
make[1]: Leaving directory `/home/mariuz/work/kwaak3/ioquake3'
make: *** [release] Error 2