I was inspired by these related opengl 3.x/4.x posts and tutorials
you can spot the visual difference between opengl3.x/4.0 or directx10/11 versions by watching the bumps on the road :
Looks impressive, isn’t it?
Programmer 4 life
you can spot the visual difference between opengl3.x/4.0 or directx10/11 versions by watching the bumps on the road :
Looks impressive, isn’t it?
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